Uncharted 4: A Thief’s End (2016) Video Game Review

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Right, we’re now on the last game of the Nathan Drake series known as Uncharted 4 A Thief’s End.  What is entailed when it’s called a thief’s end?  So much is left up for interpretation.  But that’s for you to witness.  So here we go.

Our story starts with Nathan Drake on a boat in the middle of the ocean with another man by the name of Sam.  The sea is incredibly rough due to a huge storm, and they are being chased by a huge militia.  Their boat is basically destroyed.  Several flashbacks happen to provide us with some more backstory to Nathan, including his time at the Catholic Orphanage and his time in prison in the late 90s.  We then see where Nate is, several years after the events of Uncharted 3 – He’s now retired from adventure and living an honest life working as a diver for a Marine Salvaging company.  He’s back with Elena, and their life is nice…but a bit boring for them.  However a job offered to Nathan in Malaysia seems to provide him with some excitement…His life then changes when Sam – his older brother, whom he thought dead, has returned with a request. He broke out of jail with the help of a ruthless man, who wants a huge payout from Sam in exchange for his life, through treasure.  The treasure?  Henry Avery’s $400 million fortune from the 1695 gun heist – a huge stash that has allured the brother since they were teenagers.  Reluctant at first, then giving into temptation – Nathan lies to Elena, saying he is taking the job in Malaysia – and with the help of Sully, they head to Italy to retrieve their first clue – the St Dismas Cross (a wooden idol of the thief to whom Jesus Christ said “On this day you’ll be with me in paradise”).

Now to venture into the details:

The graphics…The graphics are absolutely amazing, as it not only surpassed what The Last Of Us had accomplished, but it managed to be easily 1 of the best looking games on the PS4.  Much like the original trilogy was on the PS3 (before it was remastered on the PS4), it flows at the cinematic frame rate of 30 frames per second (The trilogy flows at 60FPS on the PS4) which provides a nice touch…and when you consider the size and detail of the game…maybe it’s for the best at this time, unless the Playstation 5 offered a 60 frames version.

The art style is absolutely inspired!  So much variety in the scenery, so much to look at.  A truly organic looking game.  I really went all out with the game’s Photo Mode.  Adoring everything that was presented to me, and almost wishing it was real.

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This view…

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This inside joke…

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This mood…

The gameplay…if you didn’t think they could have upped the gameplay from Uncharted 2, you’re in for a surprise.  Along with Nate’s melee attacks being improved yet again, We’re also given new ways of attacking and getting around.  You now have the option of driving, whether it be by boat or by jeep (rather than just being the gunman all the time), the ability to take out hordes of soldiers using only stealth (much like Metal Gear games), and of course…the grappling hook.  Which adds more to the puzzle aspects of the exploration.  I had an incredible amount of fun with this, and didn’t feel any boredom from it.

The music for the first time in the series’ history is not done by Greg Edmundson, but rather Henry Jackman, whose CV includes Kingsmen: The Secret Service, Big Hero 6 and both Captain America: The Winter Soldier and Civil War.  To be very clear, this doesn’t stop the game from having a highly memorable score in its own right.  By not having its original theme song, it instantly suggests a change in direction or simply something new…and that something new is from being played on the next generation system.

Uncharted 4 has a bittersweetness to it when you consider that Amy Hennig, the Director and 1 of the 3 writers of the original trilogy, wasn’t involved in this game.  However, despite her absence, the story is excellent.  Really excellent in fact.  If you’ve journeyed with these characters before, then you’ll notice that this is the series’ storytelling at its most advance and well polished.  While The Golden Abyss was full of one-upmanship in dialogue – Uncharted 4 managed to make this game absolutely hilarious.  The banter between all of them, not just Nate, Sully and Sam, is fantastic.  It remembers the importance of fun, but at the same time it manages to avoid some cliches.  This game is also where you see Nate and Elena’s relationship at its most mature, as it is here we see Elena’s greatest acceptance of who Nate is and what he does, as well as Nate’s feeling that he really has something to lose.  The main villains, Rafe Adler and Nadine Ross, would in their own right be pretty scary.  Rafe is a smirking, selfish, millionaire psychopath who reminds me of pro wrestler Mike “The Miz” Mizanin, while Nadine, a paramilitary leader, is more or less a South African Melina May – You don’t get into a fist fight with her.

Would I recommend Uncharted 4?  Yes – if you’re a human being.  Uncharted 4 took what made every instalment before it great, and created what is likely the best possible outcome.  It’s refined, yet with more to see and do.  It’s possibly 1 of the funniest games I’ve ever played.  So full of life and intrigue.  If this is the last time we ever play as Nathan Drake, I don’t mind, because it might never be topped.  An absolute pleasure of a video game.

Graphics: *****

Art Style: *****

Voice Acting: *****

Characters: *****

Story: *****

Music: *****

Gameplay: *****

Overall: *****


Uncharted 2: Among Thieves (2009/2015) Video Game Review


2 years after the beautiful-looking, beautiful-sounding, fun-full playing, but slightly shallow-in-story introduction known as Drake’s Fortune came Among Thieves, a follow-up in story, and an opportunity to give us more of our favourite characters.  So…Among Thieves

Our story begi- best opening to a video game ever!!…or at least 1 of them.  It literally starts off with a bang, to the point that I’m not even going to mention it.  Play it and see what I mean.  So anyway, our story revolves around our hero, Nathan Drake, being given a new project to work on from old associate, Harry Flynn (Wise-cracking Australian thief), and his driver/girlfriend Chloe Frazier (Basically a naughty raven-haired Lara Croft with Lauren Bacall speaking in an Australian accent and goods that are very hot to handle).  What is the Project?  To steal a Mongolian Oil Lamp (which was once in possession of Marco Polo) from a Turkish museum, which contains information on the whereabouts of Shambhala, the legendary city mentioned in Tibetian Buddhist and Hindu texts.  After retrieving the lamp and finding the secret, in an obvious fashion, Nathan experiences a swerve, not by both of his partners, just Flynn.  After spending months in a turkish prison, Sully makes his return to the game to bail him out, and along with Chloe, go on an adventure to Borneo, to look for Marco Polo’s fleet and therefore get back on the road to finding Shambhala before Flynn does with his boss, the terrifying (and presumed dead) Serbian War Criminal known as Zoran Lazarević.

The Graphics, even today, look beautiful.  The scenes that feature the Tibet landscapes are legendary, and the chapters in the game where Drake was on a train…You would almost forget about fighting because you begin to realise “They have actually animated a train journey into a game’s level, and it’s unlike any approach that’s ever been done before!”  In the past,train levels would have been presented at certain angles with some movement in the background to save space on the disc, usually from a side-scrolling point of view…but this…this game took that to a whole new dimension!  The most detailed aspects of Final Fantasy VIII’s train scene was a cut scene, but this was in the actual gameplay!  That’s how amazing this was.

The Art Design direction took what Uncharted: Drake’s Fortune did well, and blew it out of the water…then it expanded further than that again, by providing scenarios that go beyond the Jungle, including cities, rural villages and the mountains in Tibet.

The Voice Acting sees the protagonists return to full form from where they left off, as well as feature a lot of new voices that perfectly match their respective character designs.

The Characters are awesome.  The protagonists are even better now than they were  in Drake’s Fortune, as they’ve developed a lot since then and the voice actors bounce dialogue off each other like they were some cinematic superhero clique.  The addition of Chloe Frazier to the protagonists added a little extra flavour to the dialogue, and the villains…compared to the villains in Drake’s Fortune, Among Thieves is so much better!  Unlike Gabriel Roman, Atoq Navarro and Eddy Raja, who are simply doing it for the money and without a care for the consequences of El Dorado’s power – Zoran Lazarević’s heroes include Hitler, Stalin and Pol Pot…so you know what this guy’s like already (Plus, you wouldn’t want to meet him in real life in any situation.  Even watching him play tea party with a daughter would be unnerving).  Also, Harry Flynn’s a funny guy – you might hate him, but at least he’s actually charismatic in a snaky way.

The Story…oh the story.  If you thought the opening to Drake’s Fortune was good, then wait until you see the opening of Among Thieves.  Then wait until you see the journey you’re taken on.  By the time you’re finished, you’ll have done so much and seen so much, that a 2nd play through feels oddly fresh, as it becomes like returning to a faraway place for a holiday.

The Music is once again done by Firefly composer Greg Edmondson.  Five stars.  Next.

The Gameplay of Uncharted 2 not only does everything that made its prequel great, but they’ve also added even more depth to it (Think Arkham City to Arkham Asylum).  At times, I experienced a small jump glitch, but they were very rare and not an inconvience.  At the same time, even on easier difficulties, the Enemy AI is oddly quite intelligent, which adds a lot to the game. Also, there is no lives feature, so feel free, much like in Drake’s Fortune, to try and try again until you get it right.

The camera work is perfect, and the cinematic choices used in the cutscenes were perfect.

Would I recommend Uncharted 2: Among Thieves?  YES!  Absolutely!  Even though it’s a sequel, the story is strong enough and written in such a way that it is capable of being a standalone game.  The story is a vast improvement over Drake’s Fortune, the villains (a problem in Drake’s Fortune) are ten times better and more interesting, the locations are not only of a greater variety, but their presentation is just awe-inspiring, the gameplay is a step-up in quality yet again, the music and atmosphere are perfect, the voice acting is perfect and the camera work is also perfect.  They didn’t call this the tied 3rd best game on the Playstation 3 (along with Batman: Arkham City and below GTA 4 and 5) for nothing, and even today, it deserves its place as a masterpiece in media, let alone video games.

Graphics: ****1/2 (***** in 2009)

Art Design: *****

Voice Acting: *****

Characters: *****

Story: *****

Music: *****

Gameplay: ****3/4

Camera: *****

Overall: *****

Uncharted: Drake’s Fortune (2007/2015) Video Game Review


With Uncharted 4 already out, I figured I would start (or in my case, restart) playing all of the games in this series again – starting with the game that began them all; Drake’s Fortune.

So what’s the story?  Well, it revolves around our main character, Nathan Drake, a treasure hunter whose goal in life is to go searching for some of the greatest mysteries in the world and obtain them…Because it’s an exciting line of work and he has bills to pay, and isn’t willing to do anything else to pay them (Because dreams have an element of risk that make them worth trying).  After uncovering the coffin of his ancestor, the english explorer Francis Drake, Nate finds out that Francis faked his own death (no remains inside), and left clues to the location of the mythical treasure known as El Dorado.  So, Nathan, along with a journalist looking for a story, Elena Fisher, and his old mentor, Victor “Sully Sullivan,  set out to find it…and experience much trouble along the way.

To add an extra mention, I’m reviewing the PS4 upscale of this game, which is more or less the same game, only it has nicer textures and flows wonderfully at 60 frames per second (and possibly more).

Now to dive into the details.

The Graphics still hold up very well today, but when this game originally came out in late 2007, it was 1 of the best looking video games in the world, along with Assassin’s Creed 1 and Crysis ( or at least it had the best water texture at the time).  Even today you can’t go wrong with how this game looks and makes you feel just by looking at it.

The Art style attempts to be realistic in both background and character design, and especially for the time, it really succeeded.  Today it very much looks like a PS3 game (a great looking PS3 game for that matter), and with the likes of its sequels and Quantic Dream games such as Heavy Rain and Beyond: Two Souls, which came out on PS3 a few years later, it has dated a bit.  But it doesn’t take away from how beautiful the game still looks, with it’s bright greens, beautiful skylines, touchable looking masonry, and of course a realistic looking darkness when you start going through catacombs and temples.

The Characters are…mixed…at least in this instalment.  The characters themselves aren’t enormously developed, though Drake and Sully would be great craic to hang out with in real life (They’re a good humoured bunch).  And the villains are…terrible, and among some of the most typical stereotypes in any entertainment medium.  Seriously, the villains are as 1-dimensional as they get, and none of them come across as particularly threatening (Which, if your villain is 1 dimensional, is criminal in its own sense).  Nathan Drake himself is a great and likeable character, even this early in the series’ development.  Naughty Dog decided they didn’t want to make him like Schwarzeneggar or Rambo – but rather, more like a regular guy with good survival skills on an adventure bigger than himself.  Comparisons have been made with Tomb Raider, but some of the inspirations to the character are clear when mentioned, including Johnny Knoxville, Harrison Ford, Bruce Willis, and even Cary Grant.  There’s even a slight Nathan Fillion feel to the character as well, but no one mentioned it.  Sully reminds me of Walt Disney in appearance and is a great, comedic father figure to Nathan, while Elena Fisher is very much in “Season 1” mode, as an adventurous but naive journalist who hasn’t really experienced the nitty and gritty of her job…until this story takes place.  Our 3 main villains are Gabriel Roman, Atoq Navarro and Eddy Raja…and like I said, none of them have any redeeming qualities, they’re just greedy prats thinking about money, with Eddy Raja being the most annoying.

The Story in Uncharted 1 is, sadly, the weakest part of the whole game (Probably more so than the villains…okay, maybe not, they’re roughly on par).  It’s very simple, but it’s not that well executed or tight, and some of the more exciting parts of the game are very anti-climatic.  Nothing about it stood out in particular, as much of the game was more like an exhibition of the art work, and of “things to come”.  It was all new and interesting – and while it’s a good platform towards the sequels, it’s not the best game on it’s own.

The Gameplay very much borrows from the likes of Assassin’s Creed and Tomb Raider (and possibly Prince Of Persia), from its exploration features, to its treasure hunting, to its gunplay and melee, to its use of parkour to get around.  The gameplay itself is excellent and more or less bug free (I’ve found no flaws), however there have been times when I’ve jumped at a wrong angle and then had to go through a whole climbing level all over again.  Other than that, I have no objections, it’s still great fun to play.

The voice acting’s good, particularly from our heroes, whose voice acting choices are perfect for the characters they play.  Despite the quality of the villains, the voice acting’s still very good for them as well.

The Music is by Greg Edmonson, who also created the soundtrack for Joss Whedon’s show Firefly and the score for Mike Judge’s cartoon King Of The Hill.  You can hear a lot of Firefly similerities in this game’s score, and with that, the game’s music has an intense “love” factor from me – as it suits the sound of adventure perfectly.

Would I recommend Uncharted: Drake’s Fortune?  No doubt!  Despite the unfortunate story and 1-dimensional villains, it’s still a really good game.  It’s beautiful to look at, the heroes are likeable, the music is awesome and the gameplay is incredibly good fun.  It’s a game deserving of its sequel, and soon I’ll let you know about that 1 as well.

Graphics: **** (****3/4 in 2007)

Art style: *****

Story: ***

Gameplay: ****1/2

Voice Acting: ****1/4

Characters: *** (****1/4 for Drake, Fisher and Sully, ** for the Villains)

Music: *****

Overall: ****

The Vanishing Of Ethan Carter (2015) Video Game Review

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Developed by the Polish Studio “The Astronauts” and distributed by Nordic Games (Who now own the THQ Trademark and many of their games), this game came out on the PC in 2014, and then it was released for the PS4 on July 15th 2015 with the Unreal Engine 4.  Since I’m playing the PS4 version, I’ll just say it’s from 2015.  So…The Vanishing Of Ethan Carter.

Set in the Autumn of 1973 (due to leaf colours), our playable character is Paul Prospero, a paranormal investigator who received a fan letter from a 12 year old boy named Ethan Carter, who inspires him to take a journey to Ethan’s Hometown of Red Creek Valley in Wisconsin.  When Paul arrives, he points out what Ethan has said to him…that nothing he witnesses is as it seems.  Paul then starts finding murder victims, and has to piece each 1 together, leading to his paranormal powers providing the scenario of what has happened.  It then has us asking what Ethan has done to deserve what looks like a family who are in a cult trying to make him a sacrifice to “The Sleeper”, and whether Ethan made it out alive.

Graphics-wise, The Vanishing Of Ethan Carter looks really gorgeous, especially when it comes to its presentation of Nature and dilapidated architecture.  It’s a major step up from PS3 presentations, but also not the best that we’ll be seeing from the PS4.  The backgrounds look much better than the characters, who still look like they’re from an above-average-looking PS3 game.

Art-wise, the game captures that Northern States, USA/Southern Canadian appearance quite perfectly (It is in Wisconsin after all), and how they present the appearance of damp, decay and ruin is wonderfully done as well.  It also contains horror elements within the seemingly normal, but it chooses not to be a Silent Hill or Deadly Premonition/Twin Peaks clone.

What about the level design?  Well, it’s an open world puzzler, and you’re free to explore the whole place as soon as you arrive (until you come across closed doors, cliffs, high water, walls and fallen trees of course).  Due to the combination of pretty visuals and fitting music, it was a joy to explore.

Gameplay: At the beginning of the game, the player is informed that they will not be held by the hand, and it shows.  There are no solid tutorials, and no hints or tips if you get stuck.  Much of the game involves freely exploring your environment, and unfolding the story however you may please.  Every scenario within the game is either a murder scene that Prospero has to figure out and piece together within a timeline, or it is a surreal scenario that ends up being a metaphor for something that is set in reality.  It’s an exploration-based puzzle game with horror elements, that requires you to find the puzzles first in order to advance the story and learn more about what happened here.  1 issue I have about the gameplay itself, is that it’s pretty linear, despite the presentation of an open-world. You have to find out what happened to every member of Ethan’s Family, who are scattered throughout a large area, and until you find them all, you won’t receive the ending.

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voice acting wise, The game does well, as all of the voices match the character designs that they’re designated to.  It’s not world-class or even memorable, But I have no real complaints about this 1.  

In terms of the story, The Vanishing Of Ethan Carter does a good job, as it keeps you guessing and remains unpredictable in its 1st play through up until the end.  Is everything as sinister as we make it out to be?  You’ll have to find out yourself.  At the same time, it’s not a very interactive experience.  Paul Prospero is someone on the outside looking in, which can make this game feel lonely if you like your character interactions.  But perhaps this is what the developers had in mind.

What about the music?  Well, none of it suits the year 1973, but it does suit the sounds of mystery, wonder, awe, discovery, tragedy, fear, and menace.  All of which are in this game.

Would I recommend The Vanishing Of Ethan Carter?  Yes.  I consider it a must-play for the PS4, even if you only ever play it once.  It’s far from being a game for everybody.  But it’s a game that keeps you guessing up until the end, and that’s part of the appeal to it’s mystery.  At the same time, I wouldn’t recommend it to anybody under 15 – it’s not exactly Super Mario, but it’s also very different to Grand Theft Auto or First Person Shooters, and at times it can be kinda grim.

Graphics: ****

Art/Style: ****3/4 (the presentation of nature and decay is wonderful)

Level Design: ***3/4

Gameplay: ***1/4

Voice Acting: ***3/4

Story: ****

Music: ****1/2

Overall: ****

Batman: Arkham Knight (2015) Video Game Review

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Before we begin, I need to say this:  If you haven’t played Arkham Asylum, Arkham City & possibly Arkham Origins, do not read this review.  It will contain spoilers to those 2 or 3 instalments, and I wouldn’t want to do that…because I love you.

So, here it is.  Not only is this my first PS4 game review, but it’s also the review of the last Batman Arkham game to be worked on by the developers Rocksteady.  Much like how some franchises in video games get handed over and demonstrate questionable quality afterwards (I’m looking at you Crash Bandicoot and Spyro The Dragon), knowing that this is their last 1 feels quite sad…but also a way to cement their legacy and getting out while they’re on top form…So…Batman: Arkham Knight.

Set 8 months after the events of Arkham City, during Bruce Wayne’s 8th or 9th year as the Dark Knight, Wayne continues his work as Batman, despite it being evident that his arch nemesis is completely gone…seemingly.  And He still has the rest of the villains to deal with.  Then, on Devil’s Night (October 30th), something happens…After being declared dead or missing, “The Scarecrow” Jonathan Crane reappears in Gotham City.  With a new fear toxin, which is given a demonstration in a ’50s style diner, he threatens the whole city into…desertion.  Over 6 million people are evacuated, and the petty criminals mixed with the super villains are left behind.  The only good guys left in the city, which consists of the GCPD, Batman, and his family (Robin and Oracle), are given the goal to take them down and reclaim everything…then…a new villain shows up…someone who knows Batman’s approach, has a billion-dollar army behind him, and hates Batman so much that his determination to destroy him outranks even the most dangerous criminals in Gotham…His name is the Arkham Knight.

Before I go into too many details, I’ll say this now; Wow!  The weather effects, textures and lighting in this game are absolutely phenomenal!  It’s not difficult to say that this is 1 of the best looking games I’ve played so far…and this is considering that the graphics for the Arkham Trilogy on the PS3 weren’t on par with a lot of their competition, even for their time (primarily Naughty Dog games).  So yes, graphics.  Absolutely beautiful and by far the best looking Batman game to date.

Now onto other areas:  Story-wise, Arkham Knight is not the best in the Arkham series (by Rocksteady, I mean), but it is by far the darkest episode of the series.  Literally, it’s 1 with an even greater uncertainty than Arkham City…especially when Jim Gordon says at the beginning “This is how the Batman died…”  What does he mean by that?  You’ll have to find out by playing it.

Gameplay-wise The Arkham series has reached it’s magnum opus, especially in the parts that have been explored before.  The fighting mechanic is even better in this game than all of the others (which says something, considering Arkham City’s perfectly crisp and polished gameplay), and is a real pleasure to play.  It is also the first game to allow players to drive the Batmobile (and even provide DLC where you can drive the Batmobile from Tim Burton’s movies).  The Batmobile elements of the game are very good, but they’re also the worst part of the experience.  It’s great to drive, but has been incorporated almost too much into some of the puzzles, including the Riddler Challenges.  Still, it works well, and the new ways to fly are amazing.

Design-wise, It’s clear that we’re no longer in Arkham City, or even the area of Gotham that was explored in Origins.  There’s a Riddler trophy that points this out, when the major landmark of Arkham City can be seen from where you are…across the pond.  Instead of cutting and pasting, Rocksteady decided to build a whole new part of Gotham.  1 that provides an enormous sense of scale and height.  Wayne Tower comes across as dwarfing the tallest Arkham City buildings, the streets are wide and full of cars, and due to the game taking place on halloween, there is also a lot of loose foliage and the litter that was missing from the Gotham TV Show.  Also, check out China Town in this game.  It’s really well presented.  As far as character designs are concerned, they’ve made some changes here and there, but mostly in Jim Gordon, Alfred and Scarecrow.  Everyone else is a crisper, oiler, skin-pourey version of earlier designs

Voice-acting-wise, everybody does an awesome job.  A majority of the voice actors from previous games have returned, and any different actors outside of Scarecrow try to match the original voices.  Scarecrow’s voice is evidently different.  Voiced originally by Dino Andrade (who voices Gnomes in World Of Warcraft, among other things), we’re now given the voice of John Noble (Sean Bean’s dad in Lord Of The Rings: Return Of The King, and Henry Parish/Jeremy Crane in the Sleepy Hollow TV Show), who has quite a deep and creepy voice.  It’s a different approach, but it works well.  Jim Gordon also changed, with a different voice and a design similar to Origins.  It works well too, despite a lack of continuity there…perhaps he got a hold of some hair dye.

The music sees Nick Arundel return, but not Ron Fish.  Fish has been replaced with David Buckley, who is best known for scoring Metal Gear Solid 4: Guns Of The Patriots…no wonder the sound got dark, brooding and unnerving at times!  Still, it’s an awesome soundtrack that suits every scene and the scenario as a whole.

As far as characters in the game are concerned, it’s an awesome line-up and you won’t be disappointed.  Some newer villains also appear via side-missions, but I don’t plan of spoiling them.  I will also say it now, The Riddler’s very funny in this 1.  It’s hard not to love a character who is so intelligent, and yet so stupid at the same time (1 reason to love Ultron in another Universe).  Also, the development of Batman’s relationships in this game are quite brilliant.  We didn’t see that much of his interactions with Robin, and definitely not Nightwing.  But this time, they have some time to show us what it’s like to be the “hidden Bruce Wayne”, the 1 who is the teacher.  Also, if you like your comics, you’ll see some references to the more legendary books (like Alan Moore’s Killing Joke, to name 1, I won’t mention another legendary 1).

Would I recommend Batman: Arkham Knight?  Well, it’s 1 of the primary reasons why I got a PS4 to begin with (After Square Enix didn’t give any release dates to 2 certain fan favourites other than “2016 or ’17” at E3).  And Arkham Knight failed to disappoint. While the story isn’t as tight as ‘Asylum or ‘City, it’s still excellent.  It’s full of emotion, reeks of noir, plays on the heart-strings well, and provides a lot of reasons to keep playing, even when the main story is complete.  It’s a game that ends Rocksteady’s run with the franchise on a high note, and an excellent reason to get a next-gen console (but not the PC version, which was said to have been a disaster).

Graphics: ****3/4

Art/Design: *****

Music: ****3/4

Voice-acting: ****3/4

Story: ****3/4

Characters: ****3/4

Gameplay: *****

Overall Rating: ****3/4

And a Happy Batman Day 2015.